Shadergraph: Improved blackboard property drag speed when reordering the blackboard. Shadergraph: Fixed parallax nodes so that they use the default UV Input Slot correctly. Scripting: Reduced compilation time in large projects. Profiler: Improved graphics memory tracking in Memory Profiler. Profiler: Added metadata support for RenderTextures in Memory Profiler. XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.xīuild System: BeeDriver: ignore System.IO.IOException: Sharing violation on path errors for console log. Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Fatal freeze when playing a VFX made with VFX Graph and consisting many effects Universal RP: Flickering orbs appear when using RenderTargetHandle Texture: Crash on Sprite::Transfer when building the project ![]() ![]() RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed IL2CPP: Build argument doesn't get passed when exporting the project DirectX12: GPU memory leaks when Renderer.rayTracingMode is set to .DynamicGeometryĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |